ANALISIS KEAKTIFAN BELAJAR SISWA DENGAN MENGGUNAKAN MEDIA PEMBELAJARAN GAME KAHOOT PADA MATA PELAJARAN MATEMATIKA DI MIN 1 PRABUMULIH

Hikmah, Ummi Lailatul (2022) ANALISIS KEAKTIFAN BELAJAR SISWA DENGAN MENGGUNAKAN MEDIA PEMBELAJARAN GAME KAHOOT PADA MATA PELAJARAN MATEMATIKA DI MIN 1 PRABUMULIH. Undergraduate Thesis thesis, UIN RADEN FATAH PALEMBANG.

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Abstract

The increasing current of globalization is not surprising if technology-based learning media is very much needed in the world of education. With the help of computers and information technology, the quality of education can increase and make it easier for students to receive lessons. This study aims to determine the use of Kahoot game learning media in class V D MIN 1 Prabumulih, to find out student activity by using Kahoot game learning media in mathematics subjects at MIN 1 Prabumulih, to find out the factors that influence student learning activity in learning mathematics by using kahopt game media. This study uses descriptive qualitative research methods. The subjects in this study were 12 students of class V D MIN 1 Prabumulih. The technique used in this research is observation, questionnaire and interview. The results of the study concluded, The use and utilization of technology-based learning media, namely the Kahoot game application at MIN 1 Prabumulih, can be said to be good and can help the learning process become more interesting. the use of the Kahoot Game at MIN 1 Prabumulih as a means of learning media where in learning mathematics, student learning activities by using the learning media of the Kahoot game at MIN 1 Prabumulih there are several indicators that become a benchmark for the success of student learning activities. Thus, the average student learning activity gets a percentage 75% are categorized as Good, and the factors that influence student learning activities in learning mathematics using the Kahoot game media, the average factors affecting student learning activities in learning mathematics using the Kahoot game media get a percentage of 81% is categorized as Very Good. Keywords: Media use, Kahoot media, student learning activities.

Item Type: Thesis (Undergraduate Thesis)
Uncontrolled Keywords: Media use, Kahoot media, student learning activities.
Subjects: Ilmu Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > 86232 - Pendidikan Guru Madrasah Ibtidaiyah
Depositing User: UPT PERPUSTAKAAN #3
Date Deposited: 05 Jul 2022 03:43
Last Modified: 05 Jul 2022 03:43
URI: http://repository.radenfatah.ac.id/id/eprint/20982

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